Making letters (Blender)

    1. Get Blender and install that badboy:

    2. Get yourself a font, I highly recommend using something with sharp edges. (curvy parts will give you complicated / dense meshes, not fun)
      Unpack the font file, right click on it: Install for all users.

    3. Go ahead and open the Blender now, create a new General project.
      Before we start, let's install the export plugin as well
      Unpack, in blender go to Edit -> Preferences -> Add-ons and press the Install button, find the file -> Install Add-on, then make sure it's checked in the list. (To confirm you should see it under File -> Export: MD3 (+shader)

    4. Delete everything in Scene Collection.
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    5. Press "Add" button on top right or Shift + A and select "Text"

    6. Go to object data properties menu: green "a" symbol on right side menu.
      6a) Paragraph section -> Alignment: Horizontal and Vertical alignment to center.
      6b) Font section -> behind "Regular" press the folder box and find your font.
      6c) If you want 2D text (why?) then ignore this: Geometry section -> Extrude
      6d) Hit TAB button to edit the text as you please.
      6e) Go to Object mode. Top right "Edit mode" -> "Object mode"
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    7. Right click on screen: Convert to mesh
      7a) Under Object Properties, Scale section, pump it up like 40x
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    8. Textures. Navigate to Material Properties menu, red ball thing on right side menu.
      8a) New -> Base Color -> Image texture. Click Open button under it, then and find your texture.
      8b) Change the material name to your texture / shader path.
      e.g. my model and texture will be in: models/mapobjects/mymapname/letters
      so my material name will be: models/mapobjects/mymapname/letters/bl.jpg
      If you want to use shader then something like: models/mapobjects/mymapname/letters/myshadername (no extension here)
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    9. Go to UV Editing window, button on top bar.
      9a) On right side window press a to select everything then press UV button on top menu -> unwrap
      9b) If you want to scale the texutre then on left side press x -> s and move mouse to scale.
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    10. Go back to Layout window, top menu.
      10a) Modifier properties -> Add modifier: Triangulate
      10b) On bottom of the screen there is animation controls, set End to 1
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    11. Make sure your object is selected, File -> Export -> MD3 (+shaders)

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