Next version changelog (2.4.x)



  • ETJump 2.4.0

    • fixed connection interrupted icon not moving with lagometer
    • added ETPro's extended cg_drawweaponIconFlash 2
      • white - ready
      • yellow - reload/switch
      • red - shooting
    • spectator messages (cg_descriptiveText) are now hidden when in-game menu is up to improve readability
    • unlocked cg_centertime
    • vote system improvements and fixes
      • fixed calling callvote without arguments not printing callvote help
      • callvote randommap now correctly respects g_blockedMaps
      • added g_enableVote to toggle voting
      • removed unused vote_allow_ cvars
        • added vote_allow_randommap to control random map voting
      • voting can now be correctly disabled by setting all vote_allow_ cvars to 0
      • added g_spectatorVote to control spectator voting
        • 1 spectators can cast votes
        • 2 spectators can also call votes
        • only spectators who cast votes are count towards vote_percent to prevent votes never passing on servers with multiple afk spectators
      • removed in-game vote -> misc menu and replaced it with map restart & random map buttons
      • various string formatting and spelling fixes
    • added await command. Works similar to wait except doesn't interrupt other user actions
      • syntax: await <frames> <command1> | <command2> | <command3>...
    • added new color parsing support for crosshair
    • fixed a bug in color parser which interpreted hex colors with 00 as single channeled color
    • fixed an old etmain bug where changing crosshair via console would not instantly update crosshair preview in menu
    • added playercounts to altscoreboard 3 headers
    • fixed a bug where players were unable to go to/get up from prone when server reached > 1.07b ms uptime
    • fixed a bug that caused demos recorded in ETJump 2.3.0 RC3 and earlier to crash
    • added CHS 53 to display Z angle of a plane
    • added etj_extraTrace cvar to toggle tracing of playerclips on various detectors
      • takes bitmask value
      • 1 = OB detector
      • 2 = slick detector
      • 4 = no jump delay detector
      • 8 = CHS 10-11
      • 16 = CHS 12
      • 32 = CHS 13-15
      • 64 = CHS 16
      • 128 = CHS 53
      • the list above can be checked in game with extraTrace console command
    • character strings now always draw at least 1px high/wide characters even if scaled to very low size
    • added spawnflag 1 SILENT to target_savereset to omit the print it makes
    • OB watcher no longer shows OBs if you are below your saved Z coordinate and have negative Z velocity
    • func_static with PAIN spawnflag no longer sends activator data by default as it caused doors to not open
      • spawnflag 8 SEND_ACTIVATOR can be used to send activator data to allow it to activate entities that require it
    • players who die during timeruns are now put into limbo instantly without leaving a corpse or gun to the floor
    • fixed a crash when player reached over 83884088ups while CGaz 2 was enabled
    • fixed setoffset always adding 1 unit to Z origin

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