ETJump 2.3.0 released



  • After a long wait ETJump 2.3.0 is finally ready thanks to Aciz and ryven! You can download it here: https://etjump.com/etjump/etjump-2_3_0.zip.

    Changelog:

    ETJump 2.3.0

    • replaced hud/ui low resolution bitmap charset with hq font
    • fixed etj_noActivateLean not being persistent on respawn causing incorrect behaviour
    • added etj_CGazColor1/2 cvars to set custom colors for etj_drawCGAZ 2
    • added freecam and noclip support for demo playback (compatible with Camtrace3D)
    • added b_demo_lookat support for demo playback, to viewlock on specific player/entity
    • fixed mover tagging bug
    • added g_moverScale cvar and !moverScale command to control mover speed (eg. tank)
      note: use flag v to control command access
    • added new keys for func_invisible_user entity:
      • noise <sound file> sets sound file to play when activated
      • volume <0-255> controls sound volume
    • fixed func_static spawnflag 2 (PAIN), direct activation of entities don't crash the game anymore
    • fixed target_speaker spawnflag 8 (ACTIVATOR) didn't play sound to the activator
    • added etj_OBX/Y to move OB detector
    • added worldspawn key nojumpdelay to control no jump delay behavior on the map
      note: use surfaceparm SURF_MONSLICK_N to enable/disable jump delay
    • added no jump delay surface detector + control cvars:
      • etj_drawNoJumpDelay
      • etj_noJumpDelayX
      • etj_noJumpDelayY
    • added save-volumes indicator + control cvars:
      • etj_drawSaveIndicator:
        • 0 never show icon
        • 1 always show icon
        • 2 only show when outside of a save zone
        • 3 only show when inside of a save zone
      • etj_saveIndicatorX
      • etj_saveIndicatorY
    • fixed footsteps not playing at low landing speeds
      • to revert back to old, broken behavior, toggle etj_uphillSteps
    • fixed etj_weaponsound 0 not muting no ammo or flamethrower sound
    • added incrementVar command, works almost like cycle but also support floats
    • added strictsaveload worldspawn key to control save/load behavior
      • bitmask value
      • 1/move = cannot save while moving
      • 2/dead = cannot save/load while dead
      • when using strings, seperate values with | (eg. "move | dead")
    • added command setoffset x y z: offsets player's position by given vector if noclip is available
      • maximum offset value is 4096
    • reworked OB Watcher:
      • OB watcher tracks your movement in air and tells if you are going to get OB on the surface you have saved with ob_save
      • etj_obWatcherSize to set the size
      • etj_obWatcherColor to set the color
    • fixed nooverbounce allowing stickies on non-OB surfaces
    • added ability to spawn and pickup 100% accurate rifles with all classes
    • added cvars to force values on locked cvars:
      • etj_drawFoliage -> r_drawfoliage
      • etj_showTris -> r_showtris
      • etj_wolfFog -> r_wolffog
      • etj_zFar -> r_zfar
      • etj_viewLog -> viewlog (reimplemented)
      • etj_offsetFactor -> r_offsetFactor
      • etj_offsetUnits -> r_offsetUnits
      • etj_speeds -> r_speeds
      • etj_lightmap -> r_lightmap
      • etj_drawNotify -> con_drawNotify (note that con_notifyTime is not cheat protected by default)
    • fixed remapped shaders were remaining from previous maps
    • added trigger_push support for client predicted push events
    • added etj_touchPickupWeapons to pickup weapons by touching them:
      • 0 off
      • 1 pickup weapons dropped by yourself and spawned in map
      • 2 pickup any touched weapons
      • functionality relies on having cg_autoactivate 1
    • fixed movie_changeFovBasedOnSpeed toggle not working
    • added noise key for target_teleporter and trigger_teleport, plays only to client
    • added outspeed key for target_teleporter and trigger_teleport
      • sets fixed speed at which player exits teleport
      • value 0 does NOT reset speed, instead ignores the key (default)
    • added etj_consoleAlpha to control console background transparency
    • added etj_drawLeaves to toggle original's leaves drawing
    • added spawnflag 16 KNOCKBACK to target_teleporter and trigger_teleport
      • applies knockback event for a short time after getting teleported
      • makes teleportation events smoother when destination is on ground level
    • fixed vote_minVoteDuration not working and votes always taking at least 5 seconds to pass
    • added stand models for 100% accurate rifles, spawnflag 2 now works on them
    • added nofalldamage worldspawn key to control fall damage behavior
      • nofalldamage 0 = fall damage enabled on all surfaces except on surfaceparm nodamage (default)
      • nofalldamage 1 = fall damage disabled on all surfaces except on surfaceparm nodamage
      • nofalldamage 2 = fall damage disabled on all surfaces
    • added minimize button for game window (Windows only)
    • added etj_keysShadow to draw shadow for keysets
    • added ability to hide popups with etj_numPopups 0
    • added spawnflag 1 CONSTANT and key time to target_scale_velocity
      • scales activators speed permanently by amount of scale for duration of time
    • added spawnflag 128 NO_SAVE for target_startTimer
      • disables save during timerun, and when player loads, the run will be reset
    • added target_give support
    • disabled clients ability to rotate z-view
    • added z-rotation check when starting a timerun
    • fireteam and private messages are no longer logged
    • added etj_autoLoad. When player joins back to team, the last saved position is automatically loaded.
    • demo sorting in replays menu is now case insensitive
    • adjusted etj_slickX default value so it doesn't overlap with OB detector
    • added spawnflag 2048 to trigger_multiple, activates for every client touching the trigger, with per-client wait times
    • noclipping is now always allowed on non-dedicated servers running devmap
    • fixed noclipping as spectator
    • added support for triggerable shaders
    • added ability to spectate players by aiming at them and pressing +activate. Can be toggled with etj_quickFollow
      • value 2 will also show a hint about spectating when aiming at players
    • added noprone worldspawn key to enable/disable proning
      • noprone 0: players can only prone outside of surfaceparm donotenter (default)
      • noprone 1: players can only prone inside of surfaceparm donotenter
    • added noprone indicator + control cvars:
      • etj_drawProneIndicator:
        • 0 never show icon
        • 1 always show icon
        • 2 only show when outside of a prone zone
        • 3 only show when inside of a prone zone
      • etj_proneIndicatorX
      • etj_proneIndicatorY
    • added interruptRun client command to stop an ongoing timerun
    • players now load onto same stance (stand/crouch/prone) as they saved in. Loading to prone additionally forces same viewangles as when saving.
    • added etj_runtimerInactiveColor to set run timer color when timerun is not active
    • added tracker_not_eq key to target/trigger_tracker
    • fixed runtimer is not displayed in demo playback
    • fixed capitalization in noclip prints + colored it yellow
    • added etj_chatLineWidth to control chat width
      • value indicates characters before line break
      • valid range is 1-200
    • increased chat max height to 64 lines
    • fixed an issue with difference calculations in timerun prints
    • reformatted timerun timer format to MM:SS.xxx
    • added a new icon for timerun popup prints
    • added etj_loopedSounds to toggle playback of looped sounds in maps
    • improvements to etj_hideMe:
      • footsteps, gun firing, pickup, reload and impact sounds are now silent
      • command map/compass doesn't draw icon anymore
      • bullet tracers, brass and wallmarks are hidden
      • demos recorded while hidden now show yourself on freecam/3rd person
        • does NOT draw other players on demo who were also hidden
    • added spawnflag 2 ADD_XY to target/trigger_push
      • adds the XY velocity from the pusher to your current velocity, rather than setting it
      • when this is set, speed key affects the pusher even when its targeting target_position
    • added etjump menu support for fullscreen ui
    • added warning message about serverlist exploit to playonline window
    • added etjump servers filter in playonline window
    • added whitespace trim for the server names
    • disabled automatic serverlist load on playonline window open
    • added etj_chatShadow cvar to enable chat text shadows
    • added etj_chatAlpha cvar to set chat transparency
    • added etj_drawCHS2 2 to align chs2 text to the right side of screen
    • added etj_CHS2PosX, etj_CHS2PosY cvars to control chs2 position
    • added etj_CHSShadow cvar to enable text shadow for CHS
    • added etj_CHSAlpha cvar to set CHS alpha
    • added etj_CHSColor cvar to change CHS color
    • added etj_HUD_fireteam cvar to enable/disable fireteam hud
    • added etj_fireteamPosX, etj_fireteamPosY cvar to position fireteam hud
    • added etj_fireteamAlpha cvar to set fireteam hud alpha
    • added etj_popupShadow cvar to set text shadows for popup messages
    • added etj_popupAlpha cvar to set popup message alpha
    • added etj_HUD_popup cvar to enable/disable popup message hud, value 2 aligns popup to the right side of screen
    • added etj_popupPosX, etj_popupPosY cvars to position popup message hud
    • made keyset to be drawn from the center of the defined origin (using etj_keysX, etj_keysY)
    • added 4 new keyset themes
      • 2 DeFRaG default
      • 3 ETJump 2
      • 4 ETJump 3
      • 5 ETJump 4
    • fixed illegal redirect upon serverlist loading
    • added directories support in replays menu
    • added etj_consoleShader cvar to enable/disable textured background
    • added etj_consoleColor cvar to change console's background color if etj_consoleShader is disabled
    • fixed random mouse moves bug caused by malicious commands
    • fixed portalgun bug, where player was able to teleport and start timerun simultaneously
    • added etj_onRunStart, etj_onRunEnd cvars which can hold sequence of commands to be executed when run events occur
    • fixed health regeneration was slower for pmove_fixed players
    • added etj_altScoreboard 3
    • added etj_lagometerX, etj_lagometerY cvars to offset lagometer in x/y directions respectively
    • added g_debugTrackers to toggle tracker debugging
      • tracker_print <index1|all> <index2> <index3>... prints specified tracker index/indices. If index is not specified, defaults to index 1.
      • tracker_set <index|all> <value> sets tracker to specified value in specified index. If index is not specified, defaults to index 1.
      • commands only work when g_debugTrackers is set to 1
      • timerun records are not saved when tracker debugging is enabled
    • added g_debugTimeruns to toggle timerun debugging
      • run start checks are disabled (noclip, speed etc.)
      • cheats are enabled (noclip, god)
      • no weapons are removed
      • portals are not cleared
      • timerun records are not saved when debugging is enabled
    • timeruns no longer start if player is noclipping/has godmode enabled
    • prints about disallowed timerun start conditions no longer appear if player is already running
    • added high ping checks when timerun is active to prevent lagging through triggers
    • fixed timerun view not resetting on map restarts
    • removed etj_speedSizeX/Y and replaced them with etj_speedSize
    • added almost all etjump client cvars in the settings menu
    • fixed bug, where making g_banner1-5 cvars empty would cause the server crash on map load
    • fixed cursor not showing up in menu text fields
    • added new color parsing system for ETJump cvars that expect color values
      • all ETJump cvars expecting color values now support multiple color formats:
        • string (white, black, green etc.)
        • normalized RGB(A) (eg. 1.0 0.5 0.75 0.33)
        • true RGB(A) (eg. 255 128 191 62). If any value is > 1, true RGBA is used instead of normalized
        • hex color (eg. #ff80bf, 0xff80bf)
    • fixed time option on !ban not working and corrected wrong time value in manual
    • fixed an issue where using !deletelevel to remove your current admin level and using admin commands afterwards would crash server
    • fixed !editlevel not creating a new level if the level you are trying to edit does not exist
    • fixed !edituser printing redundant output when using -clear option

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