Next version changelog (2.0.5)

  • I will update any changes I make here


    • Fixed bugs in timeruns.
    • !listplayers
    • movie_changeFovBasedOnSpeed
      Changes the fov value based on current speed.
      Minimum fov can be set using movie_fovMin
      Maximum fov can be set using movie_fovMax
      Minimum speed (fov will be at fovMin value) can be set using movie_minFovSpeed
      Maximum speed (fov will be at fovMax value) can be set using movie_maxFovSpeed
      The step how much fov will be increased per frame can be set using movie_fovIncreasePerFrame
    • Fixed upmove cheat
    • !listplayers
    • Fixed !mostplayed, !leastplayed, !listmaps
    • Cvars now start with etj_
    • Added !findmap

  • administrators

    Could we get an alternative way to send PM's? Maybe something similar to what silEnT has (bind X privatemessage):

    silEnT PM Menu

    This would be cool so that we could use Scandinavian alphabets in private messages instead of having them replaced with dots.

  • I'll take a look when I have time & have finished everything else I need to do.

  • I have thought about this for a while ever since I saw the Powerball mod... What about a 999 powerball / TJ server? I always thought the goals were a bit annoying. If you could turn it into an actual basketball net, that would be cool! You could combine the two somehow in runs?

  • I don't mind hosting a server but are there enough players for it? I'm not really interested in advertising anything.

    I don't really see how powerball in etjump is going to be any better than just powerball mod itself and I don't have time to edit another mod. (is the source even open?)

  • I think so yes, should be open source.. Maybe there is a way of adding stuff through LUA and custom etded.... Its a gimmick I think could pass some time but maybe not best suited to etjump........ What about hands as a weapon mod, replacing adren (7) :D

  • I don't really see the point :P

  • Added !listplayers and a movie making related feature.

  • administrators

    Just noticed, player_logJumpCoordinates didn't make it into 2.0.4? Maybe in 2.0.5? :D

  • It didn't make it because I couldn't get it work for every possible situation in demo playback.

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