Anyway, I tried to repair it by myself, as always to the goal and I reach the success.
I write everything what you have to do when you have this error like me, as I thought my map is 99% correctly made but this error, so let's begin.
I use to mapping GtkRadiant's version 1.4.0 and I never change it and I don't need. (the newest versions had another keyboard shortcuts and few options that made me nervous in normal uses)
I had the latest version of q3map2 2.5.16. WIth 2.5.17 when I tried, it also make this error MAX_EDGE_LINES so I decided to install NetRadiant, because with NetRadiant we get q3map2 2.5.17n version and what's happened when I try compile my map by using this compiler? Everything finished correctly, BUT file*.map from version GTK 1.4 when you load it in NetRadiant and vice-versa, entietes script_mover and KEY "origin" in it change brush position in your map and you have to delete it from script_mover and make new brush with texture ORIGIN connected to whole SCRIPT_MOVER, then your script_mover stay on good position (just making it like in old'school), every brush must have another ORIGIN brush, because when you add "origin" in key then problem with position on map starts again.
Thanks for your help.
I tried adding flags to levels. cfg then save file, exec file + server restart but all levels appeared to have no commands, the only thing that worked was adding commands manually to levels ingame.
But I think I can figure the rest out from here, thanks for the help and have a nice weekend!
Are you trying to run a dedicated server on your Linux machine?
You should upgrade your operating system, some of the dependencies required to run the etjump are not match, most specifically you need GLIBCXX_3.4.20 to be installed.
Are you trying to run an etjump 2.3.0 server using game server hosting?
This is not simple, you have to manually ask your game hosting company to update the software in order to run the etjump 2.3.0, tell them that you need your server to have GLIBCXX_3.4.20 installed. In some cases they will refuse to do so, it's up to you to decide, whether you want to change the hosting or not.
@Dragonji i had no general issues with etl running map other than wall bugging isn't possible anymore, sounds good, but you can't finish some maps, like quakejump because you cant jump into goldrush pillar anymore :d. I had no issues with ramps, even patch ramps, slicky slopes overall behave the same on the maps i tested.