After a long wait ETJump 2.3.0 is finally ready thanks to Aciz and ryven! You can download it here: https://etjump.com/etjump/etjump-2_3_0.zip.
Changelog:ETJump 2.3.0 replaced hud/ui low resolution bitmap charset with hq font fixed etj_noActivateLean not being persistent on respawn causing incorrect behaviour added etj_CGazColor1/2 cvars to set custom colors for etj_drawCGAZ 2 added freecam and noclip support for demo playback (compatible with Camtrace3D) added b_demo_lookat support for demo playback, to viewlock on specific player/entity fixed mover tagging bug added g_moverScale cvar and !moverScale command to control mover speed (eg. tank)
note: use flag v to control command access added new keys for func_invisible_user entity: noise <sound file> sets sound file to play when activated volume <0-255> controls sound volume fixed func_static spawnflag 2 (PAIN), direct activation of entities don't crash the game anymore fixed target_speaker spawnflag 8 (ACTIVATOR) didn't play sound to the activator fixed setting com_maxfps in menu added etj_viewPlayerPortals 2 as an option to menu added etj_drawKeys 2 to show DeFRaG style keys added etj_OBX/Y to move OB detector added worldspawn key nojumpdelay to control no jump delay behavior on the map
note: use surfaceparm SURF_MONSLICK_N to enable/disable jump delay added no jump delay surface detector + control cvars: etj_drawNoJumpDelay etj_noJumpDelayX etj_noJumpDelayY added save-volumes indicator + control cvars: etj_drawSaveIndicator: 0 never show icon 1 always show icon 2 only show when outside of a save zone 3 only show when inside of a save zone etj_saveIndicatorX etj_saveIndicatorY fixed footsteps not playing at low landing speeds to revert back to old, broken behavior, toggle etj_uphillSteps fixed etj_weaponsound 0 doesn't mute no ammo sound added incrementVar command, works almost like cycle but also support floats added strictsaveload worldspawn key to control save/load behavior bitmask value 1/move = cannot save while moving 2/dead = cannot save/load while dead when using strings, seperate values with | (eg. "move | dead") added command setoffset x y z: offsets player's position by given vector if noclip is available reworked OB Watcher: OB watcher tracks your movement in air and tells if you are going to get OB on the surface you have saved with ob_save etj_obWatcherSize to set the size etj_obWatcherColor to set the color fixed nooverbounce allowing stickies on non-OB surfaces added ability to spawn and pickup 100% accurate rifles with all classes added cvars to force values on locked cvars: etj_drawFoliage -> r_drawfoliage etj_showTris -> r_showtris etj_wolfFog -> r_wolffog etj_zFar -> r_zfar etj_viewLog -> viewlog (reimplemented) etj_offsetFactor -> r_offsetFactor etj_offsetUnits -> r_offsetUnits etj_speeds -> r_speeds etj_lightmap -> r_lightmap etj_drawNotify -> con_drawNotify (note that con_notifyTime is not cheat protected by default) fixed remapped shaders were remaining from previous maps added trigger_push support for client predicted push events added etj_touchPickupWeapons to pickup weapons by touching them: 0 off 1 pickup weapons dropped by yourself and spawned in map 2 pickup any touched weapons functionality relies on having cg_autoactivate 1 fixed movie_changeFovBasedOnSpeed toggle not working added noise key for target_teleporter and trigger_teleport, plays only to client added outspeed key for target_teleporter and trigger_teleport sets fixed speed at which player exits teleport value 0 does NOT reset speed, instead ignores the key (default) added etj_consoleAlpha to control console background transparency added etj_drawLeaves to toggle original's leaves drawing added spawnflag 16 KNOCKBACK to target_teleporter and trigger_teleport applies knockback event for a short time after getting teleported makes teleportation events smoother when destination is on ground level fixed vote_minVoteDuration not working and votes always taking at least 5 seconds to pass added stand models for 100% accurate rifles, spawnflag 2 now works on them added nofalldamage worldspawn key to control fall damage behavior nofalldamage 0 = fall damage enabled on all surfaces except on surfaceparm nodamage (default) nofalldamage 1 = fall damage disabled on all surfaces except on surfaceparm nodamage nofalldamage 2 = fall damage disabled on all surfaces added minimize button for game window (Windows only) added etj_keysShadow to draw shadow for keysets added ability to hide popups with etj_numPopups 0 added spawnflag 1 CONSTANT and key time to target_scale_velocity scales activators speed permanently by amount of scale for duration of time added spawnflag 128 NO_SAVE for target_startTimer disables save during timerun, and when player loads, the run will be reset added target_give support disabled clients ability to rotate z-view added z-rotation check when starting a timerun fireteam and private messages are no longer logged added etj_autoLoad. When player joins back to team, the last saved position is automatically loaded. demo sorting in replays menu is now case insensitive adjusted etj_slickX default value so it doesn't overlap with OB detector added spawnflag 2048 to trigger_multiple, activates for every client touching the trigger, with per-client wait times noclipping is now always allowed on non-dedicated servers running devmap fixed noclipping as spectator added support for triggerable shaders any entity that supports target key can have targetShaderName and targetShaderNewName keys when entity fires its target(s), it will remap targetShaderName to targetShaderNewName more info: http://robotrenegade.com/q3map2/docs/shader_manual/triggerable-shader-entities.html added ability to spectate players by aiming at them and pressing +activate. Can be toggled with etj_quickFollow added noprone worldspawn key to enable/disable proning noprone 0: players can only prone outside of surfaceparm donotenter (default) noprone 1: players can only prone inside of surfaceparm donotenter added noprone indicator + control cvars: etj_drawProneIndicator: 0 never show icon 1 always show icon 2 only show when outside of a prone zone 3 only show when inside of a prone zone etj_proneIndicatorX etj_proneIndicatorY added interruptRun client command to stop an ongoing timerun players now load onto same stance (stand/crouch/prone) as they saved in. Loading to prone additionally forces same viewangles as when saving. added etj_runtimerInactiveColor to set run timer color when timerun is not active added tracker_not_eq key to target/trigger_tracker fixed runtimer is not displayed in demo playback fixed capitalization in noclip prints + colored it yellow added etj_chatLineWidth to control chat width value indicates characters before line break valid range is 1-200 increased chat max height to 64 lines fixed an issue with difference calculations in timerun prints reformatted timerun timer format to MM:SS.xxx added a new icon for timerun popup prints added etj_loopedSounds to toggle playback of looped sounds in maps improvements to etj_hideMe: footsteps, gun firing, pickup, reload and impact sounds are now silent command map/compass doesn't draw icon anymore bullet tracers, brass and wallmarks are hidden demos recorded while hidden now show yourself on freecam/3rd person does NOT draw other players on demo who were also hidden fixed etj_weaponSound not affecting flamethrower added spawnflag 2 ADD_XY to target/trigger_push adds the XY velocity from the pusher to your current velocity, rather than setting it when this is set, speed key affects the pusher even when its targeting target_position added etjump menu support for fullscreen ui added warning message about serverlist exploit to playonline window added etjump servers filter in playonline window added whitespace trim for the server names disabled automatic serverlist load on playonline window open added etj_chatShadow cvar to enable chat text shadows added etj_chatAlpha cvar to set chat transparency added etj_drawCHS2 2 to align chs2 text to the right side of screen added etj_CHS2PosX, etj_CHS2PosY cvars to control chs2 position added etj_CHSShadow cvar to enable text shadow for CHS added etj_CHSAlpha cvar to set CHS alpha added etj_CHSColor cvar to change CHS color added etj_HUD_fireteam cvar to enable/disable fireteam hud added etj_fireteamPosX, etj_fireteamPosY cvar to position fireteam hud added etj_fireteamAlpha cvar to set fireteam hud alpha added etj_popupShadow cvar to set text shadows for popup messages added etj_popupAlpha cvar to set popup message alpha added etj_HUD_popup cvar to enable/disable popup message hud, value 2 aligns popup to the right side of screen added etj_popupPosX, etj_popupPosY cvars to position popup message hud made keyset to be drawn from the center of the defined origin (using etj_keysX, etj_keysY) added 3 new keyset themes, you can switch these using etj_drawKeys cvar fixed illegal redirect upon serverlist loading added directories support in replays menu added etj_consoleShader cvar to enable/disable textured background added etj_consoleColor cvar to change console's background color if etj_consoleShader is disabled fixed random mouse moves bug caused by malicious commands fixed portalgun bug, where player was able to teleport and start timerun simultaneously added etj_onRunStart, etj_onRunEnd cvars which can hold sequence of commands to be executed when run events occur fixed health regeneration was slower for pmove_fixed players added etj_altScoreboard 3 added etj_lagometerX, etj_lagometerY cvars to offset lagometer in x/y directions respectively added [F] to follow hint under the player name, can be toggled off along with the quick follow feature using etj_quickfollow cvar added g_debugTrackers to toggle tracker debugging tracker_print <index1|all> <index2> <index3>... prints specified tracker index/indices. If index is not specified, defaults to index 1. tracker_set <index|all> <value> sets tracker to specified value in specified index. If index is not specified, defaults to index 1. commands only work when g_debugTrackers is set to 1 timerun records are not saved when tracker debugging is enabled added g_debugTimeruns to toggle timerun debugging run start checks are disabled (noclip, speed etc.) cheats are enabled (noclip, god) no weapons are removed portals are not cleared timerun records are not saved when debugging is enabled timeruns no longer start if player is noclipping/has godmode enabled prints about disallowed timerun start conditions no longer appear if player is already running added high ping checks when timerun is active to prevent lagging through triggers fixed timerun view not resetting on map restarts removed etj_speedSizeX/Y and replaced them with etj_speedSize added almost all etjump client cvars in the settings menu fixed bug, where making g_banner1-5 cvars empty would cause the server crash on map load fixed cursor not showing up in menu text fields added new color parsing system for ETJump cvars that expect color values all ETJump cvars expecting color values now support multiple color formats: string (white, black, green etc.) normalized RGB(A) (eg. 1.0 0.5 0.75 0.33) true RGB(A) (eg. 255 128 191 62). If any value is > 1, true RGBA is used instead of normalized hex color (eg. #ff80bf, 0xff80bf) fixed time option on !ban not working fixed an issue where using !deletelevel to remove your current admin level and using admin commands afterwards would crash server fixed !editlevel not creating a new level if the level you are trying to edit does not exist fixed !edituser printing redundant output when using -clear option